Halo

Weapons

Human Weapons

Pistol: 12 shots per clip

Headshot kill: 3 shots

Effectiveness: overall good weapon, snipers use it, and so do flag runners.

Assault Rifle:60 shots per clip

Headshot kill: No idea

Effectiveness: Close range (little longer than shotgun) long range very inaccurate.

Shotgun: 8 rounds (reload by shell count)

Headshot kill: 1 shot, must be close

Effectiveness: Used at a close range, deadly, used as a sniper, you just wasted a shell.

Sniper Rifle: 4 shots per clip

Headshot kill: 1 shot

Effectiveness: Unzoomed sniper easier than Counter-Strike, long range weapon.

Fragmentation Grenade: max 4 grenades per type of grenade

Headshot kill: not a headshot weapon

Effectiveness: Not a single shot kill, but if you hit someone with it shoot at them with whatever you got.

Rocket Launcher: 2 rounds fully loaded

Headshot: headshot doesn't matter, fire this within a close enough proximity of them they die.

Effectiveness: not suggested for close range (might kill yourself), long range slow shot, easy to dodge. 

Covenant Weapons

Plasma Pistol: 100 energy units

Headshot: Charge up: 1, burst fire: unknown

Effectiveness: A charge up shot with a few bursts of fire is  effective at medium range.  The charge up also seeks the player slightly.

Plasma Rifle: 100 energy units

Headshot kill: Unknown

Effectiveness: ranged, a little harder, but overall good weapon.

Needler: 20 round clip type thing

Headshot kill: not used on head

Effectiveness: get twenty of the little needles in them, they explode in a painful pink explosion.  The needles seek pretty well.

Plasma Grenade: max 4 grenades per type of grenade

Headshot: if you manage to stick one to someone's head, good job, otherwise it sticks.

Effectiveness: if it sticks your target, he's dead end of that life.

Vehicles

Warthog (Human): 3 person assault jeep

Weapons: passenger can fire his weapons that he uses on the ground.  One rather large gun in the back provides a suppressing fire.

Usual Purpose: This vehicle with medium fire power and good speed makes an excellent flag run vehicle, and can be moved anywhere.

Scorpion Tank (Human): 1 driver/gunner, 4 passenger

Weapons: 4 passengers can fire ground weapons, driver can fire large cannon, and chain gun.

Usual Purpose: This can back-up the warthog in a flag run.  In Blood Gulch, it can be used as an artillery and destroy any attackers. It is very slow though.

Ghost (Covenant): 1 driver/gunner

Weapons: Freeze gun that restricts movement of the person or thing being shot.

Usual Purpose: Annoying the heck outta anyone.  This is very maneuverable and can get in a base but it is harder to get out.

Banshee (Covenant) (Campaign only): 1 pilot/gunner

Weapons: 2 freeze guns (like ghost), 1 Fuel rod cannon

Usual Purpose: Used in some missions to get around the high canyons rather than making you walk all over the place.

Wraith (Covenant Tank) (Campaign only) (Non-pilotable): 1 pilot/gunner

Weapons: Artillery like cannon

Usual Purpose: annoy the hell out of you during the campaign.